Want to sabotage learning? Here are three ways:
1. Judge the learner. Whenever the learner does something, make sure to marinate the learner with judgement which includes both praise and punishment. Because grading can only ever be experienced as a reward and punishment, make sure to grade everything. You need not be worried about balancing praise and punishment -- because they are two sides of the same manipulative coin, they will both equally contribute to stifling the learner.
2. Rush the learner. On the macro level, make the purpose of learning a race to the finish. Convince people that the only reason you go to school is to get a better job than your neighbour in a globally competitive economy. Keep everyone frantically compliant by constantly reminding/threatening them that they might be falling behind. On the micro level, make classroom activities about finishing first. Time everything. In math, be sure to do Mad Minutes! and in all classes be sure to place a great deal of emphasis on due dates and late penalties.
3. Control the learner. Make sure the school schedule is designed with minimal input from the learner. Allow the learner to think they have a say in their leaning by letting them pick a couple optional courses but otherwise be sure to keep their input on what they learn and how they learn to a minimum. Learning should be fractured and compartmentalized so that subjects appear isolated, unrelated and irrelevant. Course outlines and curricula should be published by distant authorities and mailed to the schools. Lesson plans should be standardized by a PLC and laminated.
If, however, you wish to nurture and encourage learning, then consider all this as the anti-model.
1. Judge the learner. Whenever the learner does something, make sure to marinate the learner with judgement which includes both praise and punishment. Because grading can only ever be experienced as a reward and punishment, make sure to grade everything. You need not be worried about balancing praise and punishment -- because they are two sides of the same manipulative coin, they will both equally contribute to stifling the learner.
2. Rush the learner. On the macro level, make the purpose of learning a race to the finish. Convince people that the only reason you go to school is to get a better job than your neighbour in a globally competitive economy. Keep everyone frantically compliant by constantly reminding/threatening them that they might be falling behind. On the micro level, make classroom activities about finishing first. Time everything. In math, be sure to do Mad Minutes! and in all classes be sure to place a great deal of emphasis on due dates and late penalties.
3. Control the learner. Make sure the school schedule is designed with minimal input from the learner. Allow the learner to think they have a say in their leaning by letting them pick a couple optional courses but otherwise be sure to keep their input on what they learn and how they learn to a minimum. Learning should be fractured and compartmentalized so that subjects appear isolated, unrelated and irrelevant. Course outlines and curricula should be published by distant authorities and mailed to the schools. Lesson plans should be standardized by a PLC and laminated.
If, however, you wish to nurture and encourage learning, then consider all this as the anti-model.